Splat Tag Woodsball Classic
3 player teams - Natural Wooded Fields  - Age 10 to 60+

Tournament Rules

  1. Equipment:

    1. Markers:

      1. One marker per player.

      2. Velocity adjusters must need tools to adjust.

      3. Barrel Plugs are required.

      4. No electric guns allowed.

      5. No Fully automatic markers are allowed.

      Please adhere to the following rules.
      The definition of a trigger is the moveable lever or button that comes in contact with the finger. The contacts of a switch are not a trigger. A trigger pull requires an exertion of force by the finger on the trigger and a release of force by the finger on the trigger during every firing cycle. Markers may fire at any rate of fire, and may shoot any number of paintballs, provided that it fires in semi auto or pump mode only, which means that no more than one paintball is discharged during each firing cycle.

      No bounce triggers, ramping and so on.....

      All markers are subject to inspection at any time during and after the Tournament, provided that the markers are taken for inspection prior to such tournament's completion, and the team of any player found to be using a marker in violation of this rule shall have all points amassed up to the point of such discovery removed, and such team will no longer be allowed to continue to participate in the tournament. Please do not play with illegal triggers, as the penalties are not worth it. Make sure your markers are legal.


    2.  

    1. Paintballs:

      1. Field paint only. All paint must be purchased from Splat Tag on the day of the tournament.

    2. Goggles:

      1. All Goggles must be approved for paintball

      2. Goggles must have full face protection

      3. Goggles must have ear protection from the manufacturer

    3. Clothing:

      1. Clothing must cover entire body including arms and legs

      2. All gear such as harnesses, and pouches must be worn on the outside of clothing.

      3. No oversized clothing is allowed.

      4. No more than 2 layers of clothing allowed.

      5. No ghillie-type covering allowed.

      6. No water repellent clothing allowed.

      7. No clothing with the same color of the referees shirts.
        Ref shirts will be black and white striped.

      8. No highly absorbent clothing such as fleece allowed.

    4. Accessories:

      1. No tools or parts which could change velocity allowed on the field.

      2. No radios, communication, signaling, or listening devices.

    5. Inspections:

      1. Each player must submit themselves and their equipment for inspection whenever requested by an referee, if the player fails an inspection prior to a game they will be allowed to correct the situation if time permits.

    6. Rulings on Equipment:

      1. All rules are subject to modification by the ultimate judge and the tournament promoters on the grounds of safety or fair play.

    7. Discarded or Lost Items:

      1. Players are not required to keep all their equipment with them at all times. Items lost or discarded on the field during a game can be recovered afterwards if time permits.

      2. Any equipment on the field if marked will count as an elimination for the owner of such equipment.

      3. If it is determined a player discarded an item in order to hide a hit, such player will be eliminated along with one other team mate.

    8. Chronographing:

      1. The speed limit is 300 FPS.

      2. Players are responsible for pre game chronographing.

      3. All markers are subject to chronographing before, during, and after a game.

    9. During Games:

      1. If a player at any time feels their marker is shooting hot they may inform a referee and eliminate themselves from the game with no further penalty if the referee determines they have not been previously eliminated or has just eliminated an opposing player.

    10. Post Game:

      1. After the game all players from both teams will be chronographed.

      2. Each player will be allowed 3 clearing shots away from the chronograph, once 1 shot has been fired over the chronograph that shot along with the next 2 shots will be averaged, this average shall not to exceed 3000 FPS.

      3. If this average exceeds 300 FPS but is not over 310 FPS that player will incur a 10 point penalty or can immediately fire 3 more shots over the chronograph with no clearing shots, the player will be penalized on whatever the average is on the second string of shots.

      4. If the average is above 310 FPS the player will incur a 10 point penalty plus 2 points for each FPS above 310 not to exceed 40 points.

      5. No second string will be allowed for averages above 310 FPS.

  2. General:

    1. Game Format

      1. Two Flag format. One flag at each flag station.
        Old School Capture the flag style. (1986-1992)

      2. 3 players teams.

      3. Played on wooded fields with mainly natural cover.

      4. 15 minutes per game time limit

    2. Teams

      1. All team members will be listed on the team roster and each player must have a signed waiver. No player shall be on more than one teams roster.

      2. This is a Open class tournament. Non Pro event. Rookie, Novice, Amateur. 

    3. Rosters

      1. A three-player team may have up to five (5) players on its roster, but can field a maximum of 3 players in any one game.

      2. No player may appear on more than one three-player team roster.

    4. Field Setup

      1. All boundaries and flag stations will be clearly marked.

      2. There will be two flag stations, each will have a flag or different colors.

      3. All fields will be in the woods with mainly natural cover.

    5. Referees

      1. There will be 1 Ultimate Referee, 1 Head Referee, 2 Flag Station Referees and X number of roaming Referees.

      2. All Referee will be wearing Black and White striped shirts or bright Orange shirts with the Splat Tag logo. 

      3. Decisions by the referees are final, and arguing with a referee or any unsportsmanlike conduct will result in a penalty.

    6. Appeals

      1. At the end of a game any complaint should be brought to the attention of the head referee on the field by the team captain.

    7. Game Play

      1. Start of Game

      2. Both teams must be touching their own flag stations when the game is started. A ten second warning will simultaneously be given by the referees to both teams before each game starts.  Games will be officially signaled started when a referee yells "Go-Go-Go. Should any team not receive the signal a false start will be declared and the game restarted.

      3. Should any player start prior to the signal that player will be eliminated.

      4. Games will not be delayed for late players or equipment malfunctions.

    8. Boundaries

      1. Should any part of a players body or equipment break the plane of the boundary, at the referees discretion, they will be eliminated.

      2. No player shall intentionally shoot across a boundary.

      3. No player may alter a boundary line. Unintentional brushing of the boundary line will not be penalized.

    9. Elimination’s

      1. Each player is required to check themselves immediately to see if they are marked, this must be done before they continue any aggressive activity. Any player who fails to check themselves for marks and continues aggressive play will be penalized. Aggressive play includes but is not limited to shooting or charging a position. It is the players responsibility to check themselves.

      2. Before they call themselves out a player may seek reasonable cover in the immediate area to check themselves, or ask a referee or another player to check them. As long as this is done promptly and no aggressive actions have been taken no penalties will be applied. However if a player continues to play while marked, penalties will be imposed.

      3. Players may never conceal, hide or remove a paint mark.

      4. A player is eliminated from the game for:

        1. Receiving a direct hit or accumulation of hits that leave a mark a Quarter size or larger.

        2. Violating a boundary.

        3. Signifies they are eliminated either verbally or visually, whether marked or not.

        4. For an on field chronograph violation.

        5. If they are not touching the flag station at the start of the game.

        6. If they remove their goggles without permission and direct supervision of a referee.

        7. Removing their armband.

        8. If they are ordered off the field by a referee.

      5. It is a players responsibility to notify a referee and received their acknowledgment if they are marked other than by a shot such as kneeling on a paintball, cleaning a marker, leaning on a paint stained object, etc. It will be up to the referee to remove these marks if he concurs that it is an accidental marking.

      6. If a player fails to notify a referee of an accidental marking they are subject to elimination by any referee who later discovers a mark.

    10. Procedures for eliminated players:

      1. Immediately upon determining they are marked an eliminated player must signify their elimination by shouting "I’m Hit" or "I’m Out" and raising their gun above their head. They must then surrender their armband to the nearest referee and leave the field and not interfere with live play.

      2. Eliminated players must have their barrel plugs in place prior to leaving the field.

      3. If a referee is not close to an eliminated player the player must remove their armband and carry it off the field.

      4. Once a player signals their elimination whether marked or not they are eliminated.

      5. Eliminated players may not: discharge their markers, bleed of their power source, or remove their power source without the consent of a referee.

      6. Eliminated players can not communicate with any other player or spectator.

      7. Eliminated players may not pass equipment or supplies to a teammate.

      8. Eliminated players must proceed immediately to the checkout chronograph area.

    11. Paintchecks

      1. Players are subject to elimination during paintchecks unless a referee has called him neutral. It is the referee’s responsibility to call a player neutral if he can not adequately check the player for paint without exposing them to opposing players. A player may request a neutral paintcheck from a referee but it is the referee’s decision as to whether it is necessary.

      2. Neutral Paintchecks:

        1. For a player to be neutral a referee must call out to all players in the vicinity that this player is "Neutral", indicating which player he is referring to. At this point that player may not be marked or moved upon by any opposing player until the referee has moved away from the player and has declared them either eliminated or clean.

      3. Mutual Elimination’s:

        1. If 2 or more players are marked at close to the same time, it is up to the referee to determine which players were marked in which order and eliminate them accordingly.

    12. Flag Carrier

      1. The flag carrier must carry the flag at all times in plain view. They can not use the flag as a shield.

      2. If a flag carrier is eliminated, they must place the flag in plain view, if there is no place to hang the flag in close proximity to where they were eliminated then the player is required to hold the flag at arms length until relieved by a referee.

    13. Flag Hang

      1. The flag hang will be awarded to the first team to touch the flag to the opposing teams flag station.

      2. This player will be checked for marks and will be eliminated with no flag hang if marked or the game will end if they are clean.

    14. Game End

      1. The game will end when: The a flag is successfully hung, or time runs out as signaled by the referee.

      2. All firing will cease immediately when the game end signal is sounded. No shooting after a game has ended.

      3. All players must have barrel plugs in prior to leaving the playing field.

  1. Miscellaneous Rules

    1. No climbing of barricades or structures.

    2. No physical contact.

    3. No altering of terrain or structures.

    4. Players may not deliberately use a referee or moveable object as a shield.

    5. Players may not disassemble their markers without the permission of a referee.

    6. Barrel covers are required to be in place at all times except when a player is on the playing field or chronograph area.

    7. Repeated barrel cover infractions will be penalized.

    8. Markers may only be discharged on the fields during the game or designated areas.

    9. Penalties will be assessed to persons firing their markers in unauthorized areas, such as the staging area.

  2. Rule Violations

    1. All rule violations are subject to penalties and will be reported by referees to the head referee after each game. The head referee will then decide the severity of the infraction and the amount of penalties to be assessed.

    2. In addition to assessing penalty points, the Ultimate Judge may disqualify a player or players, forfeit a game, or disqualify a team from a game or the tournament for severe or multiple infractions. No refunds will be given.

    3. A player or team may be penalized for violations not specified in these rules where it is determined by the Ultimate Judge that such penalty is warranted.

  3. Game Points

    1. 50 points for a flag hang

    2. 20 points per player eliminated.

    3. Max of 100 points.

    4. No points for first grab.
       

  4. No Show, Forfeiture and Replays

    1. No Show and or forfeitures

      1. Should a team fail to show to the flag station in time for their scheduled game this absence constitutes a forfeiture.

      2. Reasonable attempts will be made by the referee’s and staff to locate the team and allowances may be made for tardiness at the Ultimate Judges sole discretion.

      3. Teams will be allowed to start a game short on players in order not to forfeit the game.

      4. A team whose opponent forfeits a game must be at the field ready to play at the designated time and will receive 90 points or the average   of their scores. What ever is higher.

      5. If a scheduled team drops out of the tournament, the Ultimate Judge may, at his discretion award points to the opposing teams or alter the schedule to accommodate the loss of the team.

    2. Tie-breakers

      Divisional score ties shall be broken by making the following calculations, in descending order. Individual games that end in a tie will not be broken.

      1. Head to Head game scores.

      2. Fewest total penalties.

      3. Most wins based on final point total.

      4. Should teams remain tied after all tie breaking calculations a tie-breaking game will be played.

 ©2007 Splat Tag, Inc.

          * Players under 18 need to present a waiver signed by a parent or guardian.
             Waivers can be obtained by clicking here.  
 

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