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Equipment:
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Markers:
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One marker per player.
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Velocity adjusters must need tools to adjust.
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Barrel Plugs are required.
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No Fully automatic markers are allowed.
Please adhere to the
following rules.
The definition of a trigger is the moveable lever or button that
comes in contact with the finger. The contacts of a switch are
not a trigger. A trigger pull requires an exertion of force by
the finger on the trigger and a release of force by the finger
on the trigger during every firing cycle. Markers may fire at
rate of fire no more then 12bps provided that it fires in semi
auto or pump mode only, which means that no more than one
paintball is discharged during each firing cycle.
No bounce triggers, ramping and so on.....
All
markers are subject to inspection at any time during and after
the Tournament, provided that the markers are taken for
inspection prior to such tournament's completion, and the team
of any player found to be using a marker in violation of this
rule shall have all points amassed up to the point of such
discovery removed, and such team will no longer be allowed to
continue to participate in the tournament. Please do not play
with illegal triggers, as the penalties are not worth it. Make
sure your markers are legal.
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Paintballs:
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Field paint only. All paint must be
purchased from Splat Tag on the day of the tournament.
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Goggles:
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All Goggles must be made and approved for
paintball
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Goggles must have full face protection
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Goggles must have ear protection from the
manufacturer
Clothing:
Clothing must cover entire body including
arms and legs
All gear such as harnesses, and pouches must
be worn on the outside of clothing.
No oversized clothing is allowed.
No more than 2 layers of clothing allowed.
No ghillie-type covering allowed.
No water repellent clothing allowed.
No clothing with the same color of the
referees shirts.
Ref shirts will be black and white
striped.
No highly absorbent clothing such as fleece
allowed.
Accessories:
No tools or parts which could change
velocity allowed on the field.
No radios, communication, signaling, or
listening devices.
Inspections:
Each player must submit themselves and their
equipment for inspection whenever requested by an referee,
if the player fails an inspection prior to a game they will
be allowed to correct the situation if time permits.
Rulings on Equipment:
All rules are subject to modification by the
ultimate judge and the tournament promoters on the grounds
of safety or fair play.
Discarded or Lost Items:
Players are not required to keep all their
equipment with them at all times. Items lost or discarded on
the field during a game can be recovered afterwards if time
permits.
Any equipment on the field if marked will
count as an elimination for the owner of such equipment.
If it is determined a player discarded an
item in order to hide a hit, such player will be eliminated
along with one other team mate.
Chronographing:
The speed limit is 300 FPS.
Players are responsible for pre game
chronographing.
All markers are subject to chronographing
before, during, and after a game.
During Games:
If a player at any time feels their marker
is shooting hot they may inform a referee and eliminate
themselves from the game with no further penalty if the
referee determines they have not been previously eliminated
or has just eliminated an opposing player.
General:
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Game Format
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Two Flag format. One flag at each flag station.
3 players teams.
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Played on wooded fields with mainly natural
cover.
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5 minutes per game time limit
Teams
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All team members will be listed on the team
roster and each player must have a signed waiver. No player
shall be on more than one teams roster.
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This is a Open class tournament. Non Pro event.
Rookie, Novice, Amateur.
Rosters
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A three-player team may have up to five (4)
players on its roster, but can field a maximum of 3 players in
any one game.
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No player may appear on more than one
three-player team roster.
Field Setup
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All boundaries and flag stations will be
clearly marked.
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There will be two flag stations, each will
have a flag or different colors.
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All fields will be in the woods with mainly
natural cover.
Referees
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There will be 1 Ultimate Referee, 1 Head
Referee, 2 Flag Station Referees and X number of roaming
Referees.
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All Referee will be wearing Black and White
striped shirts with the Splat Tag logo.
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Decisions by the referees are final, and
arguing with a referee or any unsportsmanlike conduct will
result in a penalty.
Appeals
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At the end of a game any complaint should be
brought to the attention of the head referee on the field by
the team captain.
Game Play
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Start of Game
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Both teams must be touching their own flag
stations when the game is started. A ten second warning will
simultaneously be given by the referees to both teams before
each game starts. Games will be officially signaled
started when a referee yells "Go-Go-Go. Should any team not
receive the signal a false start will be declared and the
game restarted.
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Should any player start prior to the signal
that player will be eliminated.
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Games will not be delayed for late players
or equipment malfunctions.
Boundaries
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Should any part of a players body or
equipment break the plane of the boundary, at the referees
discretion, they will be eliminated.
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No player shall intentionally shoot across a
boundary.
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No player may alter a boundary line.
Unintentional brushing of the boundary line will not be
penalized.
Elimination’s
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Each player is required to check themselves
immediately to see if they are marked, this must be done
before they continue any aggressive activity. Any player who
fails to check themselves for marks and continues aggressive
play will be penalized. Aggressive play includes but is not
limited to shooting or charging a position. It is the
players responsibility to check themselves.
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Before they call themselves out a player may
seek reasonable cover in the immediate area to check
themselves, or ask a referee or another player to check
them. As long as this is done promptly and no aggressive
actions have been taken no penalties will be applied.
However if a player continues to play while marked,
penalties will be imposed.
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Players may never conceal, hide or remove a
paint mark.
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A player is eliminated from the game for:
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Receiving a direct hit or accumulation
of hits that leave a mark a Quarter size or larger.
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Violating a boundary.
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Signifies they are eliminated either
verbally or visually, whether marked or not.
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For an on field chronograph violation.
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If they are not touching the flag
station at the start of the game.
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If they remove their goggles without
permission and direct supervision of a referee.
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Removing their armband.
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If they are ordered off the field by a
referee.
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It is a players responsibility to notify a
referee and received their acknowledgment if they are marked
other than by a shot such as kneeling on a paintball,
cleaning a marker, leaning on a paint stained object, etc.
It will be up to the referee to remove these marks if he
concurs that it is an accidental marking.
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If a player fails to notify a referee of an
accidental marking they are subject to elimination by any
referee who later discovers a mark.
Procedures for eliminated players:
Immediately upon determining they are marked
an eliminated player must signify their elimination by
shouting "I’m Hit" or "I’m Out" and raising their gun above
their head. They must then surrender their armband to the
nearest referee and leave the field and not interfere with
live play.
Eliminated players must have their barrel
plugs in place prior to leaving the field.
If a referee is not close to an eliminated
player the player must remove their armband and carry it off
the field.
Once a player signals their elimination
whether marked or not they are eliminated.
Eliminated players may not: discharge their
markers, bleed of their power source, or remove their power
source without the consent of a referee.
Eliminated players can not communicate with
any other player or spectator.
Eliminated players may not pass equipment or
supplies to a teammate.
Eliminated players must proceed immediately
to the checkout chronograph area.
Paintchecks
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Players are subject to elimination during
paintchecks unless a referee has called him neutral. It is
the referee’s responsibility to call a player neutral if he
can not adequately check the player for paint without
exposing them to opposing players. A player may request a
neutral paintcheck from a referee but it is the referee’s
decision as to whether it is necessary.
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Neutral Paintchecks:
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For a player to be neutral a referee
must call out to all players in the vicinity that this
player is "Neutral", indicating which player he is
referring to. At this point that player may not be
marked or moved upon by any opposing player until the
referee has moved away from the player and has declared
them either eliminated or clean.
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Mutual Elimination’s:
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If 2 or more players are marked at close
to the same time, it is up to the referee to determine
which players were marked in which order and eliminate
them accordingly.
Flag Carrier
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The flag carrier must carry the flag at all
times in plain view. They can not use the flag as a shield.
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If a flag carrier is eliminated, they must
place the flag in plain view, if there is no place to hang
the flag in close proximity to where they were eliminated
then the player is required to hold the flag at arms length
until relieved by a referee.
Flag Hang
The flag hang will be awarded to the first
team to touch the flag to the opposing teams flag station.
This player will be checked for marks and
will be eliminated with no flag hang if marked or the game
will end if they are clean.
Game End
The game will end when: The flag is
successfully hung, or time runs out as signaled by the
referee.
All firing will cease immediately when the
game end signal is sounded. No shooting after a game has
ended.
All players must have barrel plugs in prior
to leaving the playing field.
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Miscellaneous Rules
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No climbing of barricades or structures.
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No physical contact.
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No altering of terrain or structures.
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Players may not deliberately use a referee or
moveable object as a shield.
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Players may not disassemble their markers
without the permission of a referee.
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Barrel covers are required to be in place at all
times except when a player is on the playing field or
chronograph area.
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Repeated barrel cover infractions will be
penalized.
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Markers may only be discharged on the fields
during the game or designated areas.
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Penalties will be assessed to persons firing
their markers in unauthorized areas, such as the staging area.
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Rule Violations
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All rule violations are subject to penalties and
will be reported by referees to the head referee after each
game. The head referee will then decide the severity of the
infraction and the amount of penalties to be assessed.
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In addition to assessing penalty points, the
Ultimate Judge may disqualify a player or players, forfeit a
game, or disqualify a team from a game or the tournament for
severe or multiple infractions. No refunds will be given.
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A player or team may be penalized for violations
not specified in these rules where it is determined by the
Ultimate Judge that such penalty is warranted.
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Game Points
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50 points for a flag hang.
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20 points per player eliminated.
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Max of 100 points.
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No points for first grab.
No Show, Forfeiture and Replays
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No Show and/or forfeitures
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Should a team fail to show to the flag station
in time for their scheduled game this absence constitutes a
forfeiture.
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Reasonable attempts will be made by the
referee’s and staff to locate the team and allowances may be
made for tardiness at the Ultimate Judges sole discretion.
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Teams will be allowed to start a game short on
players in order not to forfeit the game.
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A team whose opponent forfeits a game must be at
the field ready to play at the designated time and will receive
90 points or the average of their scores. What ever is higher.
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If a scheduled team drops out of the tournament,
the Ultimate Judge may, at his discretion award points to the
opposing teams or alter the schedule to accommodate the loss of
the team.
Tie-breakers
Divisional score ties shall be broken by making
the following calculations, in descending order. Individual
games that end in a tie will not be broken.
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Head to Head game scores.
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Fewest total penalties.
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Most wins based on final point total.
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Should teams remain tied after all tie breaking
calculations a tie-breaking game will be played.
©2010 Splat Tag, Inc.